Version 0.3 – movement update and animations
A new update!
Main changes
Movement is now 8-directional
I used to dislike 8-dir, because of its asymetry. But now I find that it feels way more fluid. It is easier to escape but also more enemies can attack you at the same time.
The game is quite a bit harder because of that.
We can’t wait anymore
OnWait was too powerful and consistant, and I don’t find waiting an interesting line of play.
The main use to waiting was to gain first-attack advantage. But now that it is possible with 8-dir movement, waiting isn’t useful anymore.
Animations!
They are very light, don’t worry. It’s only the characters moving a bit. But it makes the game so much more readable!
And more
Fixes, a couple new genes, and other UI improvements…
Plans for the future
Until now, I’ve done a lot of UI polishing. But now I would like to work on making it a real game, rather than a tech demo made during a jam.
Hence, the next updates should be more gameplay/content-oriented
Files
Bloplike
A Roguelike where you progress by building a better and better DNA.
Status | In development |
Author | Drestin |
Genre | Adventure |
Tags | 2D, ascii, Dungeon Crawler, Roguelike |
More posts
- Bloplike, continuedSep 06, 2021
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