Pictomancer

A game made in one week for the 7DRL 2024.

You are pictomancer: you take pictures of your surrounding world and then can manifest them into the real world.

You are in an archipelago with the mission of restoring its peacefulness. Indeed, the ancient bell isn't in its altar anymore. Animals, elementals and other spirits are now very hostile to any stranger.

Run duration: 5-10min 

Goal

Take the bell from inside the volcano into the altar. You can find the altar outside the volcano, defended by dangerous wraiths.

Controls

This game is made to be played with the mouse only :

  • Drag pictures into the valid range to manifest
  • You can drag the map with the mouse.
  • You can change the zoom with the scroll wheel.
  • You can hover anything to gain some more information.
  • The log panel (bottom-left) is scrollable (mouse drag or scroll-wheel)
  • Some keyboard shortcuts are available (but you can't play the game with a keyboard only):
    • Movement: numpad, WASD/QEZC
    • Space to enter picture taking mode

Tips

  • Try to understand how the picture mechanics work.
  • You are not a close-combat expert at all. But you can find other ways to fight.
  • You can carry up to seven pictures at once.
  • Be wary of your resources. Taking picture consumes Photolumine, which you must find in the wild. And your stock is limited.
  • The game won't let you manifest a picture if it would kill you.
  • Some tiles can't be destroyed (for example the ones related to the goal of the game), except with another indestructible tiles. Be cautious, it is possible to make the game unwinable, for example if you override every instances of the bell with pieces of the altar.

Mechanics details

You might want to play a bit before reading this section, as I think understing mechanics is part of the exploration.

  • Manifesting a picture will override every tile and summon copies of photographed entities.
  • If an entity is manifested on a tile it can't traverse, it will die.
  • If an existing entity is now on a wrong (ex: Wall) it will die.
  • You can only capture what you know (unseen tiles and hidden entities won't be on the picture).
  • But you can manifest into the dark.
  • If you manifest yourself, you will teleport instead.
  • Fire elementals are dangerous, but they also have one (quite obvious) weakness.
  • Photolumine rocks explode when manifested from a picture. That can be useful.
  • Wraiths are special: 
    • etheral: they can go through anything.
    • deathtouch: they will kill any entity they touch (including you).
    • slow: they only move every two turns.
    • they are only found near the altar, and go too far away from it.
    • you can't kill them except by one specific way. But you don't it to do it to win the game.

Credits

Post-submission patches

  • 10/03/2024 - bug fix: there was one way to kill yourself with a picture
StatusIn development
PlatformsHTML5
AuthorDrestin
GenreRole Playing
Tags2D, ascii, Roguelike
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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Video of this game here:

Very neat!

Très joli concept, original avec la prise de photos, une map inspirant les anciens Final Fantasy,coloré pour un Roguelike, un gameplay sympa ! L’interface est vraiment très chouette aussi.

Pour une gamejam c’est un grand GG, Bravo !

Loved the concept, Drestin! Not a lot of content so it didn't seem like I missed anything on the first run, but very much worth that play through to see what you've done here. Any plans to build on it some more?

In case you're curious, that run I did was at the start of my latest stream, here at 00:04:00:

Ooooh nice! Thanks a lot. I really appreciate that you take the time to explore the mechanics and explain your train of thought. Very exciting and insightful :)

You’re right, I didn’t manage to put much content in it. Too much time went into the UI. Glad you find it pretty at least ^^’

I do not plan to continue it for now. The limited time frame of the 7DRL is important for me, otherwise I feel I could easily sink all my time in it. I’m a bit all or nothing.

Some ideas I had if you’re interested:

  • enemies you can capture in pictures
  • passives gained from things in picture (an incentive to keep pictures)
  • An incentive to optimize the picture taking (bonus if more than X different enemies are in it…)
  • enemies that live far away, but attack each others if together
  • building complex constructions from pictures (maybe electricity wires)
  • things that backfire when manipulated in pictures. And in general a lot more negative+positive trade-offs. …etc.

Too bad your streams are in the middle of night for me. Do you notify the devs before the stream? I actually am in the discord server (even though I’m not really active) and I could be ok to join you at 4a.m if it’s for my game :p

Oooh those sound like a bunch of really fun ideas! I can see sinking all your time into this, could be a nice project (I'm more than a bit all or nothing myself, same issue with avoiding taking on too many different projects despite having a lot of interests...).

While obvious a good amount of work went into the UI at the cost of perhaps more content, I like the balance in that regard since the core mechanic is also still present and fun, and interacting with it was also intuitive and looked good, which requires that UI... 7 days, after all :P

In the past I've generally notified devs before streams, usually though the discord server, though this time since I've been so busy with my own work lately I hadn't made such a close connection with who was developing which 7DRL so would simply post a general announcement a bit in advance and devs would see it and pop in if available, or help notify others. (I also didn't have quite so much prep time of my own for the same reason, and wasn't deciding on games until much closer to stream time this year...). If I'd recalled you were on the server I would've pinged you directly, but yeah didn't recall seeing you around.

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Oh! In fact you are not the first to tell me that. I will add this info on the itch page, at least.

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This is such a cool concept!

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Thank you :) Yeah I really liked thinking about the possibilities it brings. Too bad I was only able to implement some of them in time :’)